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Course unit, curriculum year 2021–2022
SDL.610

Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr

Tampere University
Teaching periods
Active in period 1 (1.8.2021–23.10.2021)
Active in period 2 (24.10.2021–31.12.2021)
Course code
SDL.610
Language of instruction
English
Academic years
2021–2022, 2022–2023, 2023–2024
Level of study
Advanced studies
Grading scale
General scale, 0-5
Persons responsible
Responsible teacher:
Juho Hamari
Responsible teacher:
Mattia Thibault until 31.12.2021
Responsible teacher:
Mila Bujic until 31.12.2021
Responsible teacher:
Bojan Kerous
Responsible teacher:
Isabella Aura
Responsible teacher:
Topias Mattinen
Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Coordinating organisation
Communication Sciences Studies 100 %

The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.

Learning outcomes
Equivalences
Studies that include this course
Completion option 1
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.

Participation in teaching

06.09.2021 12.12.2021
Active in period 1 (1.8.2021–23.10.2021)
Active in period 2 (24.10.2021–31.12.2021)